Omega Zodiac inside an isometric top-down action-RPG MMO that will depend on Greek, Roman and Norse myths by using a heavy dose of Saint Seiya influence. Within this game, you play like a mortal that may transform into a sacred form via sacred armors. The controls are standard ARPG fare, you move your character by clicking on the ground, and you also attack by clicking on a mob.
At the start, you pick out from one from the three classes: Knight, Mage, and Archer. There is absolutely no character customization with this game, and also the classes are gender locked. The Knight and the Mage are male even though the Archer is female. But don’t get confused from the class names. While these three class have different skills and armors, they all fight in melee for whatever reason. For instance, the Archer class fights by punching and kicking her enemies. It looks cool, but it’s not how an Archer should fight. It’s not just a really big problem except it sets players up for disappointment.
The thing that makes Omega Zodiac distinct from most ARPGs is the way the skills work. Skills are split up into three types: Anti-Warrior, Anti-Mage, and Anti-Archer. But unlike most MMOs where skills are manually cast from your hotkeys, in Omega Zodiac skills are automatic. Your character will automatically use skills during battle. The truth is, there is not any manual strategy to activate your talent.
But because activating them isn’t manual, doesn’t mean combat is fully automated. Players can make what ‘type’ of skill to use. Pressing 1 can certainly make your character use Anti-Warrior, 2 for Anti-Mage, and 3 for Anti-Archer. Every enemy belongs to one of the three types: Warrior, Mage, and Archer. Picking out the correct skill type like Anti-Warrior for warrior-type mobs can make your character do 100% damage against them. Meanwhile, while using other two types will deal reduced damage.
Another unique feature with this game may be the sacred set system. Besides your standard equips, the game has another set of equips, the sacred armor. Through the game, your goal is always to 54devtpky all the bits of a set. Once you’ve found and equipped all parts of your set, then you can activate it. Activating a sacred set turns you in a sacred mode, and your character will don a shining, glowing armor seems copied straight from Saint Seiya. Needless to say, you happen to be incredibly strong while in sacred mode.
The overall game is mostly PvE. In fact, Omega Zodiac hides other players appearance in your screen by default. There are lots of instanced dungeons that gives various rewards. There is PvP, but as battles are automatic, everything amounts to having the higher stats and gears. Not particularly exciting stuff.
To start with, the overall game is extremely accessible. It doesn’t require downloading a sizable client. All you need is a browser with flash enabled. And unlike other browser games, this isn’t a card game or similar, but a genuine full blown CRPG MMO a la Diablo.
The graphics, especially, are wonderful. They actually do not appear like cheap 3D rendered models. The video game seems like it’s a genuine 3D game. The type animations look great, both for your character along with the enemy mobs. Their gait, attack animations, etc., all look natural. It’s a far cry utilizing Chinese games, where the models along with the animation look stiff.
Gameplay-wise, Omega Zodiac Guide doesn’t have anything noteworthy in it per se, having said that i do such as the auto-attack/auto-play system. It will take out plenty of tediousness inside the game because you don’t need to search for the necessary NPC, the game will automatically walk your character to where he/she is required.
The worst thing about this game is the horrible network connection. The overall game loads slowly enough that you’re frequently stuck on the blank or mosaic screen. Far worse is the fact that every asset is apparently re-downloaded for whatever reason whenever you visit a new map. If every user must re-download the map graphics every map change not surprising the graphics load so slowly. The devs have to fix their asset loading.
It’s probably associated with the identical problem above, however the game also is affected with horrible lag. I keep experiencing chronic rubber-banding, where your character gets moved returning to your previous position. This is particularly a difficulty on some instanced dungeons where you will need to kill all enemies in just 3 minutes. It makes those dungeons tough to clear until you over-level yourself.
Another issue on this game is its repetitive gameplay. The quests are all alike: speak to this NPC, talk with that NPC, kill 10/20/30 of this monster, harvest some random item from some random point, etc., You don’t even have a proper conversation with the quest giver NPCs. They just give you some random one sentence dialog while your pursuit box gets magically updated as to what you should do. It’s a far cry through the better quest-driven MMORPGs
And also you better like those uninspired quests because grinding your levels up by farming mobs can be a horrible experience. The mobs with this game give out terrible EXP; you won’t level up just from fighting them. To give you a good example, a level 60 character requires around 20-40 million EXP to level up. Meanwhile, killing a level 60 mob will provide around 200 EXP. Perform the math.
I’ll close my Omega Zodiac Official Website by saying it isn’t bad. Alternatively, it doesn’t really add anything a novice to the table. Also, it is plagued by horrible network connection and lag problems.
Ultimately, I look at the game being at the very least worth a peek, particularly if you’re a fan of ARPGs like Diablo. It certainly has its own place. For example, it’s an RPG you could potentially play at the office pretty easily or when multitasking elsewhere. It merely sacrifices plenty of depth for the simplicity.